Mago (Diablo Immortal) | |
Mago (Diablo Immortal) en acción | |
Características | |
Un académico rebelde y una bomba humana de energía arcana. | |
Rol: | Ataque a distancia |
Los magos manipulan las fuerzas arcanas y atacan a distancia, desintegrando a sus enemigos, congelándolos hasta hacer añicos sus cuerpos o calcinándolos hasta que no quedan ni los restos.
Habilidades[editar | editar código]
Descripción | Efectos legendarios |
Lanza un misil de energía mágica, realizando de X a Y de daño.
Habilidad definitiva: Misil de Hielo - Potencia el Misil mágico con frío durante 12 segundos, aumentando su daño y ralentizando el movimiento de los enemigos afectados. |
(Sin nombre): Aumenta el daño del Misil mágico en 10%. |
Un arco de rayos surge de la punta de tus dedos, realizando de X a Y de daño al primer enemigo golpeado, y después salta a 3 enemigos adicionales realizando un 30% de ese daño.
Habilidad definitiva: Máximo Poder - Mejora el Electrocutar durante 12 segundos, permitiendo moverse mientras se ataca y aumentando el número de objetivos secundarios. |
(Sin nombre): Electrocutar salta a 2 enemigos adicionales. |
Desata una ráfaga de viento en una dirección, realizando X de daño y empujando a los enemigos. Cargar durante más tiempo aumenta el rango, el efecto de empuje y el daño hasta X. Hace 50% de daño adicional contra enemigos que están Ardiendo.
Tiempo de reutilización: 9 Sec |
(Sin nombre): Aumenta el daño del Viento arcano en 10%.
(Sin nombre): Aumenta el número máximo de cargas de Viento arcano en 1. Viento hambriento: El Viento arcano ahora invoca un Tornado que sigue a los enemigos y daña continuadamente a todos los enemigos a su paso. Viento emergente: El Viento arcano ahora invoca un Tornado que daña a los enemigos en una línea. Además aumenta el número máximo de cargas de Viento arcano en 1. |
Conjures a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal X damage over 3 seconds.
Tiempo de reutilización: 20 Sec |
Momentum: Black Hole moves forward a short distance, pulling in and damaging enemies as it travels. |
Description: Channel a beam of pure energy in a direction, continually dealing X damage to all nearby enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
Tiempo de reutilización: Canalizado |
(Sin nombre): Enemies killed by Disintegrate will explode, dealing X damage to all nearby enemies.
(Sin nombre): Disintegrate channels up to 3 additional beams at nearby enemies, each continually dealing X damage. Fiery Beam: Disintegrate now channels Fire, Burning enemies for additional damage over time. Focused Power: Disintegrate will fire a stronger instantaneous beam after a short delay. |
Description: Surround yourself in a barrier of ice for 8 seconds that absorbs up to X damage. When the barrier expires, it will shatter for X damage to all nearby enemies and inflict 40% Chill for 4 seconds. Activate again to shatter the barrier immediately.
|
Frozen Storm: Ice Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies.
Storm Armor: Ice Armor becomes Storm Armor, continually damaging nearby enemies. Winter Mantle: Ice Armor now also grants damage absorption to your nearby allies. |
Description: Conjure a giant ice crystal at a nearby location, where it will deal X damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for X damage to all nearby enemies and inflict 80% Chill for 4 seconds. Activate again to shatter the crystal immediately.
|
Freezing Crystal: Ice Crystal now summons a Freezing Crystal that inflicts greater damage over time and a stacking Chill, but can no longer be shattered early. |
Description: Hurl 10 balls of lightning away from you in all directions, dealing X damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage.
Tiempo de reutilización: 6 Sec |
(Sin nombre): Casting Lightning Nova temporarily increases your movement speed by 60%.
(Sin nombre): Lightning Nova damage increased by 10%. Ice Nova: Lightning Nova now hurls balls of Chilling ice. Arcane Nova: Lightning Nova now hurls balls of immobilizing arcane energy. |
Description: Summon an immense meteor that plummets from the sky, dealing X damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for X damage over 6 seconds.
|
(Sin nombre): Meteor radius increased by 20%.
(Sin nombre): Meteor damage increased by 10%. Icy Meteor: Meteor now summons an icy meteor, dealing damage and covering the area with icy that deals additional damage and Chills enemies. Meteor Shower: Meteor now delas continual damage in an area, but no longer Stuns. |
Description: Channel a beam of frost in a direction, continually dealing X damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
|
(Sin nombre): Enemies killed by Ray of Frost will shatter, dealing X damage to all nearby enemies and inflicting Chill.
Blizzard: Ray of Frost now channels a blizzard around you, continually damaging and Chilling nearby enemies. |
Description: Launch a flaming orb that deals X damage and knocks away enemies, leaving a Burning trail that deals X damage over 6 seconds.
|
Arcane Orb: Scorch now launches an arcane orb that explodes when activated again or when it expires, damaging all nearby enemies. Damage and explosion radius grow as it travels.
Frozen Orb: Scorch now launches a frozen orb that continually damages nearby enemies and Chills them. Electric Orb: Scorch now launches an electric orb that stops travelling when it strikes the first enemy, and then continually electrocutes and Stuns nearby enemies. |
Description: Teleport forward. Maximum 3 charges.
|
(Sin nombre): Teleport now causes you to become invisible and leave behind a mirror image.
(Sin nombre): Teleport now conjures a lightning cloud at your destination, dealing X damage to all nearby enemies over 2.5 seconds. Displacement: Teleport now targets a location where it also damages all nearby enemies.
|
v · d · e | Clases | ||
Diablo: | Guerrero • Arpía • Hechicero | ||
Diablo II: | Amazona • Bárbaro • Nigromante • Paladín • Hechicera • Asesina • Druida
| ||
Diablo III: | Bárbaro • Médico brujo • Mago • Monje • Cazador de demonios • Cruzado • Nigromante
| ||
Diablo Immortal: | Bárbaro • Mago • Monje • Cazador de demonios • Cruzado • Nigromante • Caballero de sangre • Tempest | ||
Diablo IV: | Bárbaro • Druida • Hechicera • Pícara • Nigromante |