Con la llegada de Vessel of Hatred y el parche 2.0, Diablo IV recibe una revolución de cambios. Aquí tenéis las enormes notas de los parches del día de salida y los cambios introducidos respecto al PTR.
Note: Additional changes made since the PTR’s conclusion are highlighted in red.
Key Updates From PTR
Game Updates
Masterworking
- The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
- Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
- Resplendent chests
- Normal chests
- Miscellaneous Interactive Objects, such as ambient corpses
- Breakable Objects
- The Butcher
- Treasure Goblins
- Local events
- Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
- Material costs for Masterworking at lower Ranks have been adjusted.
The Pit
- 50 additional Pit Tiers have been introduced, totaling 150.
- Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.
Loot Updates
- Lower-level monsters will now drop more items, and less crafting materials.
- Overall loot quality dropped by Hellborne has been increased.
- There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
- Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
- The Butcher will always drop at least 1 legendary item.
- The Butcher will always drop the Butcher’s Cleaver Unique weapon.
- Treasure Goblins will always drop at least 1 Legendary item.
- World Boss loot now scales with higher torment tiers.
- Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
- Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
- The chance for Uniques to roll as Ancestral has been significantly increased.
- Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.
Runewords and Sockets
Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.
Lith (Don’t walk or evade)
- Previous: Stand still for 0.3 seconds.
- Now: Stand still while fighting for 0.3 seconds.
Feo (Become Crowd Controlled or Injured)
- Reduce cooldown to 10 seconds.
Vex (+3 to all Skills)
- Offering increased from 400 to 1000.
Kry (Spiritborn Vortex)
- Reduced from 500 to 300 Offering.
Ner (Rogue Concealment)
- Reduced from 700 to 600 Offering.
Jah (Sorcerer Teleport)
- Offering reduced from 500 to 400.
Qua (Movement Speed and Evade refresh)
- Evade refresh removed.
- Offering reduced from 400 to 50.
Que (Enhanced Earthen Bulwark)
- Changed to Base Earthen Bulwark.
- Offering reduced from 800 to 300.
Yom (Petrify)
- Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Offering.
Ohm (Warcry)
- Offering increased from 500 to 600.
- Now uses base Warcry instead of Enhanced Warcry.
Teb (Abhorrent Iron Maiden)
- Rune version now deals 300% of base damage.
Tun (Stun Grenades)
- Rune version damage increased from 20% to 260%.
Tal (Spiritborn Pestilent Swarm)
- Rune version damage increased from 100% to 150%.
Xan (Critical Overpower)
- Offering increased from 700 to 900.
Eom (Generic Cooldown Reduction)
- Critical Damage Reduction reduced from 0.25 to 0.1.
Cah (Spiritwolves)
- Enhanced the Spiritwolf AI allowing it to engage in combat faster.
- Increased the Attack damage from 14% to 30%.
- Increased the Leap damage from 14% to 50%.
Zec (Ultimate Cooldown Reduction)
- Critical Damage Reduction reduced from 4 to 2 seconds.
Lac (Barbarian Challenging Shout)
- Reduce rune version duration from 6 to 3 seconds.
- Reduce offering from 800 to 400.
Runes removed:
The following runes have had their icons updated to match their Diablo II predecessors.
Updates for adding sockets to items:
- The Jeweler is now accessible at Level 1 instead of at Level 15.
- Chipped Gems can now be crafted at Level 1 instead of Level 15.
- Gem Fragments now start dropping at Level 5.
- Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.
Experience Rewards
- The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
- Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.
Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.
- Experience rewards for Renown Tiers I and II have been changed to flat values so players don’t feel like they need to wait until higher Difficulties to cash them in.
Paragon Updates
General
- Glyph Scaling values have been reduced by 50%.
- Rane and Magic Nodes that provide additive damage have been increased by 100%.
- Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
- Single Resist 10%.
- Max Single Resist 3%.
- Recuperate Rare node:
- Potion Healing has been changed to +Max Life.
- Life Per Second increased by 2x.
- Armor nodes Increased by 50%.
- Slayer: Potion Healing changed to Max Life.
- Spearhead: Armor changed to Max life.
- Fleeting:
- Impairment Resistance increased by 50%.
- Damage Over Time Reduction changed to Dodge Chance.
- Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
- All sources of Damage While Fortified increased by [x]2.25x.
- Healing Received increased by 1.5x.
Barbarian
Hemorrhage
- Lacerator
- Physical Damage changed to Vulnerable Damage.
Blood Rage
- Craving
- Damage to Elites changed to Damage while Berserking.
Carnage
- Berserker
- Damage to Elites changed to Critical Strike Damage.
- Enraged
- Berserking Duration changed to Critical Strike Chance.
Decimator
- Destroyer
- Physical Damage changed to Overpower Damage.
- Pillage
- Bonus now applies to Armor instead of Vulnerable damage.
Flawless Technique
Weapon Master
- Nimble
- Bonus now applies to Attack Speed instead of Physical damage.
- Strength requirement changed to Dexterity.
- Iron Strength
- Elite damage changed to Max fury.
- Hunter Killer
- Damage to Elites changed to Fury on Kill.
- Movement Speed after Killing Elites increased from 14% to 20%.
Force of Nature
- Raw Might
- Physical Damage changed to Damage to Close Enemies.
- Stat threashold required to unlock bonus changed from Dexterity to Willpower.
- Alloyed
- Earthquake duration reduced from 45% to 10%.
- Armor changed to 10% Dust Devil Size.
Druid
Thunderstruck
- Concentrated
- Elite Damage changed to Damage to Close Enemies.
- Deluge
- Critical Strike Damage changed to Damage to Distant Enemies.
- Tempest
- Critical Strike Damage changed to Critical Strike Chance.
Earthen Devastation
- Earthen Power
- Earth Critical Strike Damage changed to Earth Damage.
- Oppress
- Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.
Survival Instincts
- Ursine
- % Armor while in Werebear Form changed to % Armor.
- Battleworn Hide
- Damage to Elites changed to +Life.
Heightened Malice
- Poison Conditioned changed to Denial.
- Toxic Bane changed to All Damage.
- Overturn changed to Recuperate.
Inner Beast
- Determination
- Critical Strike Damage changed to All Damage.
Constricting Tendrils
- Devastation
- Nature Damage changed to increased Damage Over Time.
- Superiority
- Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
- Damage to Crowd Control changed to Lucky Hit.
Ancestral guidance
- Spiritual Power
- Basic Attack Damage changed to Basic Attack Speed.
- Natural attunement
- Max spirit changed to Bonus Resource Generation.
Untamed
- Ferocity
- Companion Cooldown Reduction increased from 2.5 to 3.
Necromancer
Hulking Monstrosity
- Flesh Horror
- Minion Resistance to all elements changed to all resistances.
- Golems Armor changed to Armor.
- Miscreation
- Summon Damage changed to Golem Life %.
Flesh Easter
- Critical Strike Damage changed to Corpse Attack Speed.
Scent of Death
- Ruin changed to Suffused Resistance.
- Corrective changed to Restorative.
- Seethe
- Damage replaced with Damage to Healthy.
Bone Graft
- Splinter
- Bone Critical Strike Damage changed to Critical Strike Damage.
- Calcified changed to Suffused Resistance.
Blood Begets Blood
- Blood Empowered
- Blood Orb damage changed to Blood damage.
- Vampiric Blood
- Orb Healing has been Doubled.
- Blooddrinker
- Orb Healing has been Doubled.
- Invigorated
- Blood Orb Damage changed to Blood Damage.
Bloodbath
- Thick Hide
- Bonus now applies to Maximum Life instead of Damage While Fortified.
- Powerhouse
- Damage while Healthy changed to Healing Received.
Wither
- Lingering Shadows
- Shadow Damage changed to Resource Cost Reduction.
Rogue
Eldritch Bounty
- Imbue damage has been increased across the board by 2.5 times.
Tricks of the Trade
- Surgical
- Damage changed to Cutthroat Damage.
- Focused
- Damage to Elites changed to Marksman Damage.
- Ranger
- Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.
- Brawler
- Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.
- Haven
- Bonus now applies to maximum life instead of Armor.
Cheapshot
- Artifice
- Vulnerable Damage changed to Damage.
- Calculated
- Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.
Deadly Ambush
- Trapper
- Trap Damage changed to Trap Size.
- Damage to Trapped changed to Critical Chance.
Leyrana’s Instinct
- Punishment
- Physical Damage changed to Damage.
- Veiled changed to Restorative.
No Witnesses
- Knowledge
- Intelligence changed to Dexterity.
- Training
- Poison Resistance changed to All Resistances.
Exploit Weakness
- Exploit
- Damage to Injured changed to Lucky Hit Chance.
- Revitalize
- Healing Received changed to Max Life.
Sorcerer
Burning Instinct
- Kindling
- Damage to Elites changed to Critical Strike Damage.
Icefall
- Polar Rime
- Damage to Chilled changed to Lucky Hit (as secondary).
- Frosts
- Damage to Chilled changed to Vulnerable Damage.
Static Surge
- Overwhelming changed to Blessing.
- Incapacitate
- Damage to Stunned changed to Lightning Damage.
- Electro
- Vulnerable Damage changed to Critical Strike Damage.
- Paralyzing
- Max Mana changed to Cost Reduction.
Ceaseless Conduit
- Devastate
- Critical Strike Damage changed to Crackling Energy Damage.
- Conduit
- Crackling Energy Damage changed to Critical Strike Chance.
Elemental Summoner
- Reservoir
- Max Mana changed to Conjuration Cooldown Reduction.
Enchantment Master
- Blessing
- Healing Received changed to Max Life.
- Ruinous
- Damage to Elites changed to Attack Speed.
Miscellaneous
- The audio for a Mythic Unique dropping now takes priority over other sounds.
- Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
- Super Elite Life increased by +50%
- Elite Life increased by +25%
- Standard Monster increased by +11%
- Scrolls of Restoration will be acquirable through the Season Journey.
- Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
- The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
- Additionally, lower-level items will have higher amounts of Armor than before.
- Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.
Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.
- The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.
Bug Fixes
Class Specific
- Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
- Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
- Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
- Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
- Fixed an issue where the following Necromancer skills had incorrect values.
- Reap
- Hemorrhage
- Bone Splinters
- Blight Corpse Tendrils
- Rathma’s Vigor
- Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
- Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
- Fixed an issue where Titan’s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
- Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
- Fixed an issue where Fireball didn’t deal damage when Gloves of the Illuminator were equipped.
Items and Tempering
- Fixed an issue where several Legendary aspect values were lower than intended.
- Fixed an issue where Heir of Perdition’s damage bonus against Angels and Demons was multiplicative instead of additive.
- Fixed an issue where Ancestral Legendary Items weren’t dropping in Torment Difficulty IV Nightmare Dungeons.
- Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
- Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
- Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
- Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
- Fixed several instances where Fists of Fate was not properly adjusting damage with its power.
Miscellaneous
- Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
- Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
- Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
- Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
- Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
- Fixed multiple instances where Glyph descriptions were inaccurate.
- Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
- Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)
Game Updates
Accessibility
- Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.
Gem Changes
- The drop quantity of Gem Fragments now increases as you ascend Difficulties.
- New Gem Tier: Grand
- Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
- Grand provides a 50% increase in power from the previous tier, Royal.
- Some Gem effects have been reworked
- Ruby armor effect changed from % Max Life to + Strength.
- Amethyst armor effect changed from +Strength to +% Barrier Generation.
- Diamond armor effect changed from +% Barrier Generation to + All Stats.
- Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
- Gem stat updates, starting with Chipped, ending with Grand:
- Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.
- Amethyst (+% Barrier Generation): +2/4/6/8/12.
- Diamond (+ All Stats): +8/16/24/32/50.
- Skull (+% Healing Received): +4/6/8/10/15.
Additions
All Classes
Mythic Unique Items
Heir of Perdition – Mythic Unique Helm
- Affixes
- Inherent: +200% Damage to Angels and Demons
- +20% Critical Strike Chance
- +20% Lucky Hit Chance
- +20% Movement Speed
- +2 to Core Skills
- Power
- Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.
Shroud of False Death – Mythic Unique Chest Armor
- Affixes
- Inherent: +1 to All Passives
- +111 All Stats
- +222 Maximum Life
- +333% Damage on Next Attack After Entering Stealth
- 11.1% Resource Generation
- Power
- If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.
Shattered Vow – Mythic Unique Polearm
- Affixes
- Inherent: +400% Damage to Healthy Enemies
- +444 Maximum Life
- +29.6% Attack Speed while Berserking
- +444.4% Damage Over Time
- Lucky Hit: Up to a +44.4% Chance to Become Berserking
- Power
- Enemies afflicted by more Damage over Time than remaining Life are Executed.
Aspect of Assistance – Generic Utility Aspect
- Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.
Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.
Tempering
New Recipe Sharpened Finesse
- +X% Basic Skill Damage
- +X% Core Skill Damage
- +X% Ultimate Skill Damage (Moved from Worldly Finesse)
Elemental Surge Tempering Recipe has been split into two recipes
- Elemental Surge – Night
- Lucky Hit: Chance to Deal Cold Damage
- Lucky Hit: Chance to Deal Poison Damage
- Lucky Hit: Chance to Deal Shadow Damage
- Elemental Surge – Day
- Lucky Hit: Chance to Deal Physical Damage
- Lucky Hit: Chance to Deal Fire Damage
- Lucky Hit: Chance to Deal Lightning Damage
Skill Tree
All class’s Skill Trees have been updated to create new connections between nodes.
Barbarian
Active Skill
Mighty Throw – Weapon Mastery Skill – 12 second Cooldown
- Base Skill: Hurl your weapon, dealing
60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
- Impact Lucky Hit Chance: 15%.
- Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
- Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5
3% of your Maximum Life as a Barrier for 56 seconds.
- Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.
Passive Skills
Barbed Carapace
- Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.
Belligerence
- Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.
Heavy Hitter
- Your Ultimate Skills deal 15/30/45%[x] more damage.
Warpath
- After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.
Irrepressible
- Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.
Unique Item
Ugly Bastard Helm – Unique Helm
- Affixes
+X% Resistance to All Elements
- Inherent: +X% Fire Resistance
- X% Wrath of the Berserker Cooldown Reduction
- Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
- +X to Prolific Fury
- +X to Aggressive Resistance
- Power
- Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.
Legendary Aspects
Aspect of Shattering Steel – Offensive Aspect
- Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420%
80-280% of Weapon Damage) Physical damage.
Aspect of the Flaming Rampage – Offensive Aspect
- Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.
Aspect of Herculean Spectacle – Offensive Aspect
- Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.
Tempering Recipes
Bleed Innovation – New Utility Recipe
- +X% Rend Effect Size (Moved from Bleed Augments)
- +X% Rupture Size (Moved from Bleed Augments)
- +X Skill Ranks to Hamstring Passive
Barbarian Breach – New Utility Recipe
- +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
- +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
- +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)
Brute Innovation – New Utility Recipe
- +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
- +X% Upheaval Size (Moved from Furious Augments)
- +X% Mighty Throw Size
Core Augments – Barbarian New Weapon Recipe
- +X% Chance for Hammer of the Ancients to Deal Double Damage
- +X% Chance for Whirlwind to Deal Double Damage
- +X% Chance for Upheaval to Deal Double Damage
- +X% Chance for Double Swing to Hit Twice
Brawling Augments – New Weapon Recipe
- +X% Chance for Charge to Deal Double Damage
- +X% Chance for Kick to Deal Double Damage
- +X% Chance for Leap to Deal Double Damage
- +X% Chance for Ground Stomp to Hit Twice
Weapon Augments – New Weapon Recipe
- +X% Chance for Mighty Throw to Hit Twice
- +X% Chance for Steel Grasp to Deal Double Damage
- +X% Chance for Death Blow to Deal Double Damage
- +X% Chance for Iron Maelstrom to Hit Twice
Paragon Board
Legendary Node
- Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Rare Nodes:
- Squall: +10.0% Dust Devil Damage, +10 Strength
- Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
- Alloyed: +45.0% Earthquake Duration, + 20 Armor
- Raw
Power Might: +10.0% Physical Damage, +10 Strength
- Denial: +3.0% Resistance to All Elements, +20 Armor
- Tenacity: 4.0% Maximum Life, +20 Armor
Druid
Active Skill
Stone Burst – Earth Core Skill – 30 Spirit Cost
- Base Skill: Gather stones beneath your enemies then detonate them dealing 120
80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
- Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
- Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
- Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.
Passive Skills
One With Nature
- Key Passive: Your Companion Skills each gain 1 additional companion and deal 60
50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Humanity
- You deal 5/10/15%[x] more damage while in Human form.
Calamity
- You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.
Feral Aptitude
- You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.
Backlash
- You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.
Unique Item
Stone of Vehemen – Unique Totem
- Affixes
- Inherent: +X% Damage to Crowd Controlled Enemies
- +X Willpower
- +X% Critical Strike Damage
- +X% Chance for Stone Burst Projectiles to Cast Twice
- +X to Stone Burst
- Power
- While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
- Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.
Legendary Aspects
Aspect of the Agile Wolf – Utility Aspect
- Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.
Aspect of the Rabid Bear – Offensive Aspect
- While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].
Stormcrow’s Aspect – Offensive Aspect
- Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Aspect of Shattered Defenses – Offensive Aspect
- Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.
Aspect of Anticline Burst – Offensive Aspect
- Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
Tempering Recipes
Lightning Augments
- +X% Chance for Stormstrike to Hit Twice
- +X% Chance for Lightning Storm to Deal Double Damage
- +X% Chance for Cataclysm to Deal Double Damage
Paragon Board
Legendary Node
- Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].
Rare Nodes
- Apex: +25% Companion Damage, +10 Willpower
6.5% Damage Reduction from Elites
- Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
- Fortune: +25% Companion Damage
+5.0% Lucky Hit Chance, +10 Willpower
- Resolve: +3% Resistance to All Elements, +10 Willpower
Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage
Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
- Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
- Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life
Necromancer
Active Skill
Soulrift – Darkness Ultimate Skill – 50 second Cooldown
- Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
- Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
- Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.
Passive Skills
Affliction
- Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
Titan’s Fall
- While Fortified you deal 6/12/18% increased damage to Elites.
Precision Decay
- Your Lucky Hit chance is increased by 5/10/15%.
Finality
- You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.
Necrotic Fortitude
- Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7
5% of your Maximum Life for 6 seconds.
Unique Item
The Unmaker – Unique Helm
- Affixes
- X% Damage Reduction while you Have a Barrier
- X% Resource Generation
- X% Chance for Soulrift to Deal Double Damage
- +X to Imperfectly Balanced
- Power
- Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
Legendary Aspects
Reaping Lotus’ Aspect – Offensive Aspect
- Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.
Phasing Poltergeist’s Aspect – Offensive Aspect
- When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.
Aspect of Fel Gluttony – Offensive Aspect
- Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
Tempering Recipes
Bone Innovation – New Utility Recipe
- +X% Bone Storm Duration
- +X% Bone Spirit Explosion Size
- +X% Bone Prison Duration
Blood Innovation – New Utility Recipe
- +X% Blood Surge Nova Size
- +X% Hemorrhage explosion size
- +X% Blood Lance Duration
Decay Innovation – New Utility Recipe
- +X% Blight Size
- +X% Decompose Explosion Size
- +X% Soulrift Duration
Execution Innovation – New Utility Recipe
- +X% Sever Effect Size
- +X% Reap Effect Duration
- +X% Skeleton Priest Effect Duration
Paragon Board
Legendary Node
- Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].
Rare Nodes
- Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
- Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
- Preservation:
+10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence
- Eradicate: +10% Vulnerable Damage, +10 Intelligence
- Relentless: +2.5% Attack Speed, +4% Maximum Life
Rogue
Active Skill
Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown
- Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing
42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
- Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
- Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
- Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.
Passive Skills
Alchemical Admixture
- Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.
Target Practice
- 3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.
Balestra
- 4/8/12%[x] Damage for 4 seconds after using Evade.
Evasive
- After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.
Unto Dawn
- Your Ultimate skills deal 15/30/45%[x] increased damage.
Unique Item
Pitfighter’s Gull – Unique Ring
- Affixes
- Inherent: +X% Shadow Resistance
- Inherent: +X% Resistance to All Elements
- +X% Critical Strike Chance
- +X% Damage on Next Attack After Entering Stealth
- X% Smoke Grenade Cooldown Reduction
- +X to Mending Obscurity
- Power
- Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
Legendary Aspects
Aspect of Poisonous Clouds: Offensive Aspect
- When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.
Aspect of Splintering Shards: Offensive Aspect
- Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.
Aspect of Star Shards: Offensive Aspect
- Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.
Tempering Recipes
Agile Augments – New Weapon Recipe
- +X% Chance for Flurry to Hit Twice
- +X% Chance for Dance of Knives Projectiles to Cast Twice
- +X% Chance for Dash to Deal Double Damage
Assassin Augments – New Weapon Recipe
- Shadow Step Cleaves for +X% Damage
- +X% Chance for Blade Shift to Deal Double Damage
- +X% Chance for Smoke Grenade to Deal Double Damage
Warped Augments – New Weapon Recipe
- +X% Chance for Twisting Blades to Hit Twice
- +X% Chance for Rain of Arrows to Waves to Cast Twice
- Invigorating Strike Cleaves for +X% Damage
Basic Augments — Rogue
- Renamed to Marksman Augments — Basic to better reflect its existing contents
Core Augments — Rogue
- Renamed to Marksman Augments — Core to better reflect its existing contents
Paragon Board
Legendary Node
- Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].
Rare Nodes
- Assassin: 2.5% Mobility Cooldown Reduction
+25% Damage to Healthy Enemies, +4% Maximum Life
- Acrobat: +16% Damage to Elites, +10 Dexterity
+2.5% Mobility Cooldown Reduction, +10 Dexterity
- Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life
+2.5% Subterfuge Cooldown Reduction, +10 Dexterity
- Giant Killer: 2.5% Subterfuge Cooldown Reduction
+16% Damage to Elites, +3% Resistance to All Elements
- Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
- Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies
Sorcerer
Active Skill
Familiar – Conjuration Skill – 3 Charges, 12 second Charge Cooldown
- Base Skill:
- Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element’s damage.
- You may have up to 6 Familiars active at a time.
- Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
- Fire: Applies 94% Burning damage over 4 seconds to enemies.
- Cold: Applies 15% Chill to enemies.
- Lightning: Stuns enemies for 1 second.
- Summoned Familiar:
- Your Familiars’ elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
- While you have at least two different element Familiars active, you gain 3% Damage Reduction.
- Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.
Passive Skills
Enlightenment
- Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
- 25% increased damage
- 45% Mana Regeneration
- 20% Attack Speed
Evocation
- Reduce all cooldowns by 4/8/12%.
Energy Focus
- You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.
Dampen Layer
- You gain 2/4/6% Damage Reduction while you have an active Barrier.
Elemental Synergies
- Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.
Unique Item
Sidhe’s Bindings – Unique Gloves
- Affixes:
- +X% Non-Physical Damage
- +X% Familiar Explosion Size
- +X% Chance for Familiar to Hit Twice
- +X to Familiar
- Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
Legendary Aspects
Aspect of Charged Flash – Offensive Aspect
- After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.
Aspect of Elemental Constellation – Offensive Aspect
- Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.
Aspect of Overheating – Offensive Aspect
- After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Tempering Recipes
Pyromancy Augments – Fiery – Weapon Recipe
- +% Chance for Incinerate to do Double Damage.
- +% Chance for Firewall to do Double Damage.
- +% Chance for Meteorites to do Double Damage.
Frozen Augments – Frozen – Weapon Recipe
- +% Chance for Blizzard to do Double Damage.
- +% Chance for Ice Spike to do Double Damage.
- +% Chance for Deep Freeze to do Double Damage.
Sorcerer Innovation – Utility Recipe
- +% Frost Nova Size
- +% Blizzard Size
- +% Teleport Nova Size
Paragon Board
Legendary Node
- Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].
Rare Nodes
- Lightning Cutter: +10% Vulnerable Damage / +10 Intelligence
- Elemental Balance: +10% Non-Physical Damage / +10 Intelligence
- Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor
- Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life
- Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes
- Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements
Balance Updates
Game Difficulties
- Monster HP was increased by 25%.
- Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
- Max level Super Elite Health was increased by 50%.
- Max level Elite Health was increased by 20%.
- Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
- This change was made to afford more predictability in damage received from Elite affixes.
All Classes
General
- Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin’s Crest) will only grant ranks to the Ultimate the player has learned.
- Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
- All Weapon Tempering affixes now grant multiplicative damage. See each class’s section for more info.
- All Classes now have innate 15% Blocked Damage Reduction.
- Shield’s inherent Blocked Damage Reduction reduced by 15%.
- Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.
Legendary Aspects
Deflecting Barrier
- Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
- Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.
Aspect of Slaughter
- Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
- Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.
Starlight Aspect
- Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
- Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120
200% that you Overheal when at Maximum Life.
Andariel’s Visage
- Explosions now happen less frequently in extreme situations.
Barbarian
Skills
Frenzy
- Fury generation increased from 4 to 7.
- Damage increased from 13% to 15%.
Enhanced Frenzy
- Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
- Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.
Combat Frenzy
- Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
- Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.
Battle Frenzy
- Attack Speed per stack of Frenzy increased from 5% to 6%.
Ground Stomp
- Damage increased from 9.5% to 35
20% Weapon Damage.
Enhanced Ground Stomp
- Before – Increase Ground Stomp’s duration by 2
1 second.
- Now – Ground Stomp generates 60 Fury and has a 2
1 second increased Stun duration.
Tactical Ground Stomp
- Before – Ground Stomp generates 60 Fury.
- Now – Ground Stomp is now a Brawling Skill and deals 900
800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.
Strategic Ground Stomp
- Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
- Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.
Upheaval
- Damage increased from 88% to 100%.
Furious Upheaval
- Damage bonus increased from 12% to 15%.
- Maximum stacks increased from 6 to 8.
Passives
Hamstring
- Before – Your Bleeding effects Slow Healthy enemies by 20%.
- Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.
Slaying Strike
- Damage to Injured reduced from 8% to 5%.
Unconstrained
- Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.
- Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30
25% Physical Damage Reduction bonus.
Martial Vigor
- Elite Damage Reduction increased from 4% to 6%.
Tempering
The following lists all the affixes now available for each Tempering recipe.
Bleed Augments – Weapon Recipe
- +X Skill Ranks to Cut to the Bone
- +X% Chance for Rend to Hit Twice
- +X% Chance for Rupture to Deal Double Damage
Furious Augments – Weapon Recipe
- Bash Cleaves for +Y% Damage
- +X% Chance for Frenzy to Hit Twice
- +X% Chance for Lunging Strike to Deal Double Damage
- +X% Flay Duration (Moved from Bleed Augments)
Berserking Augments
- Changed to a Utility recipe.
- Renamed to Berserking Innovation.
Berserking Finesse – Offensive Recipe
- +X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)
Barbarian Innovation – Utility Recipe
- +X% Earthquake Size (Moved from Wasteland Augments)
- +X% Frenzy Duration
- +X% Stun Duration (Moved from Barbarian Control)
Wasteland Augments – Changed to a Utility recipe
- +X% Ground Stomp Size
- +X% Leap Size
- +X% Dust Devil Size (Moved from Sandstorm Augments)
Sandstorm Augments – Weapon Recipe
- Renamed to Natural Augments
- +X% Dust Devil Damage (additive) removed
- +X% Chance for Dust Devils to Cast Twice
- +X% Chance for Earthquakes to Cast Twice
- +X% Earthquake Duration (Moved from Barbarian Innovation)
Demolition Finesse – Offensive Recipe
- +X% Brawling Skill Damage
- +X% Weapon Mastery Damage
- +X% Damage While Iron Maelstrom is Active
- The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.
Legendary Aspect
Of Giant Strides
- Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
- Maximum reduction reduced from 9 to 7 seconds.
Of Bul-Kathos
- Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)
Of Earthquakes
- Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)
Of Sundered Ground
- Damage bonus increased from 15-30% to 30-45%.
Bold Chieftain’s Aspect
- Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
- Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.
Unique Items
Twin Strikes
- Damage increased from 10-40% to 30-60%.
Overkill
- Damage increased from 25-45% to 40-60%.
Ring of Red Furor
- Critical Strike Damage bonus increased from 10-40% to 30-60%.
Hellhammer
- Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
- Damage bonus per 100 Strength increased from 20% to 25%.
Paragon
Hemorrhage Board
- Grit (replacing Flayer)
- Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
- Now: (Flayer) +10% Vulnerable Damage / +10 Strength
- Flayer (replacing Bloodbathed)
- Previous: +10% Physical Damage Over Time / +10% Damage to Bleeding Enemies
- Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies / +10% Fire Resistance
Blood Rage Board
- Enraged (replacing Grit)
- Previous: +10% Damage while Berserking / +15% Berserking Duration
- Now: (Grit) 4% Damage Reduction from Bleeding / +4% Healing Received
- Grit (replacing Wrath)
- Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
- Now: (Wrath) +10% Damage while Berserking / +10 Strength
Carnage Board
- Berserker (replacing Brash)
- Previous: +5% Damage While Berserking / +16% Damage to Elites
- Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
- Brash (replacing Berserker)
- Previous: 4% Damage Reduction from Close Enemies / +10 Strength
- Now: (Berserker) +16% Damage to Elites / +10 Strength
Decimator Board
- Arrogance (replacing Destroyer)
- Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength
- Now: (Destroyer) +10% Physical Damage and +10 Strength
- Destroyer (replacing Arrogance)
- Previous: +10% Damage with Two-Handed Slashing Weapons / +10% Vulnerable Damage
- Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies / 4% Healing Received
Bone Breaker Board
- Bludgeoner (replacing Vigor)
- Previous: +10% Damage with Two-Handed Bludgeoning Weapons / +45% Overpower Damage
- Now: (Vigor) 5% Damage Reduction while Healthy / 4% Healing Received
- Vigor (replacing Bludgeoner)
- Previous: 5% Damage Reduction while Healthy / +10 Strength
- Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons / +10 Strength
Flawless Technique Board
- Wild Force (replacing Brash)
- Previous: +5% Damage While Berserking / +16% Damage to Elites
- Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
- Brash (replacing Wild Force)
- Previous: 4% Damage Reduction from Close Enemies / +10 Strength
- Now: (Wild Force) +10% Damage with One-Handed Weapons / +10 Strength
Warbringer Board
- Conditioned (replacing Brute Force)
- Previous: +3% Resistance to All Elements / +10 Strength
- Now: (Brute Force) +10% Damage while Fortified / +10 Strength
- Guarded Advance (replacing Conditioned)
- Previous: +10% Damage while Fortified / +6.5% Fortify Generation
- Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received
Weapons Master Board
- Iron Strength
- Previous: +20 Armor / +10 Strength
- Now: +16% Damage to Elites / +10 Strength
Squall Rare Node
- Dust Devil damage bonus increased from 10% to 25%.
Brawl Rare Glyph
- Brawling Skill damage bonus increased from 18% to 25%.
Dominate Rare Glyph
- Guaranteed Overpower timer reduced from 20 to 15 seconds.
Druid
Skills
Innate Debilitating Roar reworked
- Previous – Debilitating Roar also slows enemies for 65% for its duration.
- Now – Debilitating Roar increases your damage by 15%[x] for its duration.
Preserving Debilitating Roar
- Healing increased from 4% to 6% of your Maximum Life per second while active.
Earthen Bulwark
- Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.
Trample
- Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.
Cataclysm
- Lightning Strike damage increased from 95% to 115% Weapon Damage.
- Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.
Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.
Ursine Strength
- Damage bonus while Healthy reduced from 30%[x] to 15%[x].
- Maximum Health bonus increased from 20%[x] to 30%[x].
- Overpower damage bonus increased from 30%[x] to 45%[x].
Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.
Grizzly Rage
- Overpowering Bosses now extends duration by 5 seconds.
Wolves
- Wolf Companion’s Attack Speed increased by 15%.
Petrify
- Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
- Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.
Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.
Prime Petrify
- Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
- Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
- Bonus Critical Strike Damage now applies to damage done by your Companions.
Passives
Quickshift
- Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
- Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.
Heightened Senses
- Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
- Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Bestial Rampage
- Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
- Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.
Perfect Storm
- Storm Skill damage bonus increased from 40%[x] to 45%[x].
Nature’s Fury
- Fixed an issue where the Passive incorrectly triggered from skills other than Casts.
Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).
Spirit Boons
Overload Spirit Boon
- Damage increased from 25% to 100%.
Bolster Spirit Boon
- Fortify amount increased from 25% to 50% of Maximum Life.
Legendary Aspects
Aspect of the Blurred Beast
- Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].
Shockwave Aspect
- Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.
Stormclaw’s Aspect
- Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.
Aspect of the Ursine Horror
- Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.
Seismic-shift Aspect
- Ranks increased from 17 to 21.
- Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].
Stormshifter’s Aspect
- Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.
Aspect of Retaliation
- Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].
Crashstone Aspect
- Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
- Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.
Bold Chieftain’s Aspect
- Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
- Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.
Unique Items
Fleshrender
- Damage increased from 100-300% to 200-400% of Weapon Damage.
- Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
- Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
- Maximum Health affix replaced with Ranks of Backlash Passive.
Dolmen Stone
- Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.
Wildheart Hunger
- Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
- Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.
Hunter’s Zenith
- Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
- Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
Earthbreaker
- Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.
Mad Wolf’s Glee
- Ranks of Werewolf Skills increased from 2-5 to 4-7.
Greatstaff of the Crone
- Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
- Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Storm Augments
- +X% Chance for Wind Shear Projectiles to Cast Twice
- +X% Chance for Tornado Projectiles to Cast Twice
- +X% Chance for Hurricane to Deal Double Damage
Lightning Augments
- +X% Chance for Stormstrike to Hit Twice
- +X% Chance for Lightning Storm to Deal Double Damage
- +X% Chance for Cataclysm to Deal Double Damage
Earth Augments
- +X% Chance for Landslide Projectiles to Cast Twice
- +X% Chance for Earth Spike Projectiles to Cast Twice
- +X% Chance for Boulder Projectiles to Cast Twice
- +X% Chance for Stone Burst Projectiles to Cast Twice
Werewolf Augments
- +X% Chance for Shred to Hit Twice
- +X% Rabies Duration
- +X% Lacerate Duration
- +X% Chance for Claw to Deal Double Damage
Werebear Augments
- +X% Chance for Maul to Hit Twice
- +X% Chance for Pulverize to Hit Twice
- +X% Chance for Trample to Deal Double Damage
Companion Augments
- +X% Chance for Wolves to Deal Double Damage
- +X% Chance for Poison Creeper to Deal Double Damage
- +X% Chance for Raven to Deal Double Damage
Moved or Removed Recipes
- Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.
- Hurricane Damage and Cataclysm Damage removed from Storm Finesse.
- Boulder Damage and Earth Overpower Damage removed from Earth Finesse.
- Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.
- Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.
- Hurricane Duration moved from Storm Augments to Nature Magic Innovation.
- Lightning Storm Duration Removed from Nature Magic Innovation.
Paragon
Starter Board
- Reclaim (replacing Resolve)
- Previous: +3% Resistance to All Elements / +10 Willpower
- Now: (Reclaim) +16% Damage to Elites / +10 Willpower
Thunderstruck Board
- Concentrated (replacing Hubris)
- Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower
- Now: (Concentrated) +16% Damage to Elites / +10 Willpower
- Hubris (replacing Restorative)
- Previous: +4% Potion Healing / 4% Maximum Life
- Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received
Earthen Devastation Board
- Crushing Earth (replacing Resolve)
- Previous: +3% Resistance to All Elements / +10 Willpower
- Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies / +10 Willpower
- Resolve (replacing Crushing Earth)
- Previous: +10% Earth Damage / +15% Critical Strike Damage to Crowd Controlled Enemies
- Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
Survival Instincts Board
- Battleworn Hide
- Previous: +2% Total Armor while in Werebear Form / +10 Willpower
- Now: +16% Damage to Elites / +10 Willpower
- Ursine
- Previous: +10% Damage while in Werebear Form / +45% Overpower Damage
- Now: +2% Total Armor while in Werebear Form / 4% Maximum Life
Lust for Carnage Board
- Ripper (replacing Regenerative)
- Previous: +4% Healing Received / +10 Willpower
- Now: (Ripper) +15% Critical Strike Damage / +10 Willpower
- Ferocity
- Previous: +10% Werewolf Damage / +15% Critical Strike Damage
- Now: +3% Resistance to All Elements / 4% Maximum Life
- Lust for Carnage
- Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.
- Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.
Heightened Malice Board
- Toxic Bane (replacing Nature-born)
- Previous: 4% Damage Reduction from Poisoned Enemies / +10 Willpower
- Now: (Toxic Bane) +16% Damage to Elites / +10 Willpower
- Nature-born (replacing Toxic Bane)
- Previous: +10% Damage to Poisoned Enemies / +10% Poison Damage
- Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies / +4% Healing Received
Inner Beast Board
- Determination
- Previous: +100 Armor / +10 Willpower
- Now: +15% Critical Strike Damage / +10 Willpower
- Wilds (replacing Havoc)
- Previous: +15% Critical Strike Damage / +10% Physical Damage
- Now: (Wilds) +3% Resistance to All Elements / +4% Healing Received
Constricting Tendrils Board
- Devastation (replacing Courage)
- Previous: 4% Maximum Life / +10 Willpower
- Now: (Devastation) +10% Nature Magic Damage / +10 Willpower
- Courage (replacing Devastation)
- Previous: +10% Nature Magic Damage / +16% Damage to Elites
- Now: (Courage) 4% Maximum Life / +20 Armor
Ancestral Guidance Board
- Resolve (replacing Recuperate)
- Previous: +4% Potion Healing / +10 Life per Second
- Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
- Ancestral Guidance
- Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].
- Guidance (replacing Resolve)
- Previous: +3% Resistance to All Elements / +10 Willpower
- Now: (Guidance) +10% Damage / +10 Willpower
Necromancer
Skills
Blight
- Enhanced Blight
- Previous – Blight Slows enemies by 25%.
- Now – Blight’s radius is increased by 15%.
- Paranormal Blight Reworked
- Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
- Now – Blight Chills enemies for 15% every second.
Reap
- Damage Reduction duration increased from 2 to 4 seconds.
- Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.
Blood Lance
- Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Enhanced Blood Lance Reworked
- Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Supernatural Blood Lance Reworked
- Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.
Blood Wave
- Prime Blood Wave Reworked
- Previous – Blood Wave Slows enemies by 50% for 4 seconds.
- Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
- Supreme Blood Wave
- Blood Orbs spawned increased from 3 to 6.
Army of the Dead
- Damage increased from 45% to 90%.
- Cooldown reduced from 70 to 60 seconds.
Passives
Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.
Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].
Kalan’s Edict
- Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
- Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.
Bonded in Essence
- Skeleton Priest Healing timer reduced from 8 to 5 seconds.
Death’s Defense
- Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].
Necrotic Carapace
- Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.
Book of the Dead
Bone Golem Active Skill
- Armor conversion to Thorns increased from 70% to 200%.
Blood Golem Sacrifice
- Maximum Life increased from 15%[x] to 20%[x].
Legendary Aspects
Aspect of Cursed Aura
- Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.
Tidal Aspect
- Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.
Shademist Aspect
- The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Aspect of Fel Gluttony
- The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.
Aspect of the Damned
- Damage bonus now also applies to damage from your Minions.
Unique Items
The Mortacrux
- Previous Affixes
- Inherent: +50% Damage
- +126-180 Intelligence
- +98-125% Critical Strike Damage
- +70-85% Vulnerable Damage
- +3-5 Ranks of Hewed Flesh Passive
- New Affixes
- Inherent: +100% Macabre and Corpse Damage
- +126-180 Intelligence
- +36.5-50% Chance For Corpse Explosion to Deal Double Damage
- Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
- +3-5 Ranks of Hewed Flesh Passive
Black River
- +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.
Greaves of the Empty Tomb
- Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.
Ring of Mendeln
- The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Lidless Wall
- Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.
Mutilator Plate
- Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Bone Augments
- +X% Chance for Bone Spirit to Deal Double Damage
- +X% Chance for Bone Splinter Projectiles to Cast Twice
- +X% Chance for Bone Spear Projectiles to Cast Twice
- +X% Chance for Bone Storm to Deal Double Damage
Blood Augments
- +X% Chance for Blood Surge to Deal Double Damage
+X% Chance for Blood Lance to Hit Twice
- +X% Chance for Blood Lance to Deal Double Damage
- +X% Chance for Hemorrhage to Hit Twice
- +X% Chance for Blood Wave to Deal Double Damage
Shadow Augments – Decay
- +X% Chance for Blight Projectiles to Cast Twice
- +X% Chance for Decompose to Deal Double Damage
- +X% Chance for Soulrift to Deal Double Damage
- +X% Chance for Affliction to Deal Double Damage
Shadow Augments – Execution
- +X% Chance for Sever Projectiles to Cast Twice
- +X% Chance for Reap to Hit Twice
- +X% Chance for Corpse Explosion to Deal Double Damage
Summoning Augments
- +X% Chance for Army of the Dead to Deal Double Damage
- +X% Chance for Skeleton Mages Attacks to Cast Twice
- +X% Chance for Skeleton Warriors to Hit Twice
- +X% Chance for Golem to Hit Twice
Thorn Army
- Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
- Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
- Golem Inherit X% of your Thorns affix removed from this recipe.
- Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
- Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.
Other Tempering Updates:
- +X% Corpse Explosion Damage removed from Shadow Finesse
- +X% Bone Spirit Damage removed from Bone Finesse
- +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage
Paragon
Starter Board
- Grasp (replacing Preservation)
- Previous: +200 Armor / +10 Intelligence
- Now: (Grasp) +16% Damage to Elites / +10 Intelligence
- Cult Leader
- Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].
Hulking Monstrosity
- Miscreation
- Previous: +14% Golems Armor / +10 Intelligence
- Now: +10% Summon Damage / +10 Intelligence
Flesh-Eater Board
- Rend (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Rend) +10% Damage / +10 Intelligence
- Erudite (replacing Culler)
- Previous: +35% Ultimate Damage / +2.5% Attack Speed
- Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
Scent of Death
- Seethe (replacing Preservation)
- Previous: +100 Armor / +10 Intelligence
- Now: (Seethe) +10% Damage / +10 Intelligence
- Ruin
- Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
- Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor
Bone Graft Board
- Erudite (replacing Tenacity)
- Previous: 4% Maximum/ +100 Armor
- Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
- Calcified
- Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
- Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
- Splinter (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence
Blood Begets Blood Board
- Aggression (replacing Blooddrinker)
- Previous: +5% Blood Orb Healing / +10 Intelligence
- Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
- Blooddrinker (replacing Aggression)
- Previous: +45% Overpower Damage / +10% Damage
- Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life
Bloodbath Board
- Guarded Advance
- Previous: +10% Damage while Fortified / +6.5% Fortify Generation
- Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
- Remedy
- Previous: +4% Healing Received / +10 Intelligence
- Now: +45% Overpower Damage / +10 Intelligence
Wither Board
- Gnawing Darkness (replacing Gloom)
- Previous: +10% Shadow Resistance / +10 Intelligence
- Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
- Gloom (replacing Gnawing Darkness)
- Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
- Now: (Gloom) +10% Shadow Resistance / +20 Armor
Rogue
Skills
Enhanced Blade Shift
- Previous: While Blade Shift is active you gain 20% Movement speed.
- Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.
Fundamental Blade Shift
- Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
- Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.
Invigorating Strike
- Damage increased from 30% to 35%.
Fundamental Invigorating Strike
- Threshold to cause Vulnerable changed from 85% life to 95% life.
Enhanced Invigorating Strike
- Energy regeneration bonus increased from 30% to 50%.
Disciplined Shadow Step
- Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
- Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.
Concealment
- Now also grants Unhindered.
Subverting Concealment
- Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
- Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.
Countering Concealment
- Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
- Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.
Prime Shadow Clone
- Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
- Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
Death Trap
- Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.
Supreme Death Trap
- Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
- Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.
Rain of Arrows
- Baseline first wave knocks down enemies for 3 seconds.
Supreme Rain of Arrows
- Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.
- Now: Rain of Arrows deals 60
40%[x] increased damage to Crowd Controlled enemies.
Prime Rain of Arrows
- Imbuement Bonus increased from 30% to 50%.
Passives
Weapon Mastery
- Tooltip now states: Gain a bonus based on the weapons used in your attack.
Close Quarters Combat
- Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.
Adrenaline Rush
- Energy regen while moving increased from 5/10/15% to 7/14/21%.
Impetus
- Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.
Victimize
- Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
- Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.
- Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
- Base Damage Reduced to 60% from 80%.
Momentum
- Now counts for Channeled Cutthroat Skills.
- Now only removes stacks when casting Marksman skills.
Mending Obscurity
- Healing while in stealth increased from 5% to 7%.
Legendary Aspects
Aspect of True Sight
- Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
- Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.
Resistant Assailant’s
- Now gives resistance on casting Concealment cast rather than when breaking stealth.
Uncanny Treachery
- Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
- Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.
Opportunists
- Grenades now drop on your target if exiting Stealth with Shadow Step.
Icy Alchemists Aspect
- Damage increased from 60-100% to 90-130%.
- Now happens less frequently in extreme situations.
Toxic Alchemists Aspect
- Now happens less frequently in extreme situations.
Ravager’s
- Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.
Bladedancer’s Aspect
- Damage increased from 25-45% to 40-60%.
Encircling Blades
- Damage increased from 25-45% to 35-55%.
Of Iron Rain
- Chance to spawn an arrow storm increased from 35-55% to 80-100%.
Escape Artist’s
- Window to dodge attacks reduced from 10 to 5 seconds.
- Cooldown reduced from 20 to 10 seconds.
Unique Items
Word of Hakan
- Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
- Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Trap Augments
- +X% Chance for Caltrops to Consume No Charges
- +X% Chance for Death Trap to Deal Double Damage
- +X% Poison Trap Duration
Basic Augments – Rogue
- +X% Chance for Puncture Projectiles to Cast Twice
- +X% Chance for Heartseeker Projectiles to Cast Twice
- +X% Chance for Forceful Arrow Projectiles to Cast Twice
Core Augments – Rogue
- +X% Chance for Barrage Projectiles to Cast Twice
- +X% Chance for Rapid Fire Projectiles to Cast Twice
- +X% Chance for Penetrating Shot Projectiles to Cast Twice
Agile Augments
+X% Chance for Flurry to Hit Twice
+X% Chance for Dance of Knives Projectiles to Cast Twice
Invigorating Strike Cleaves for +X% Damage
+X% Chance for Dash to Deal Double Damage
Assassin Augments
Shadow Step Cleaves for +X% Damage
+X% Chance for Blade Shift to Deal Double Damage
+X% Chance for Twisting Blades to Hit Twice
+X% Chance for Rain of Arrows Waves to Cast Twice
Other Tempering Changes:
- Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
- Flurry chance to Hit Twice has been changed to chance for Flurry to deal double damage.
- Rain of Arrows chance to Hit Twice has been changed to chance for Rain of Arrows to deal double damage.
- Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
- Persistence Temper Recipe: Ranks to Aftermath removed.
Paragon
Devious Glyph
- Now applies its damage bonus against Bosses.
Starter Board
- Outlaw (replacing Lawless)
- Previous: +200 Armor / +10 Dexterity
- Now: (Outlaw) +16% Damage to Elites / +10 Dexterity
Eldritch Bounty Board
- Imbuer
- Previous: +15% Imbued Damage / +10% Non-physical Damage
- Now: +3% Resistance to All Elements / +20 Armor
- Concoction (replacing Dosage)
- Previous: +4% Potion Healing / +10 Dexterity
- Now: (Concoction) +10% Non-physical Damage / +10 Dexterity
Tricks of the Trade Board
- Surgical (replacing Lawless)
- Previous: +100 Armor / +10 Dexterity
- Now: (Surgical) +10% Damage / +10 Dexterity
- Haven (replacing Havoc)
- Previous: +15% Critical Strike Damage / +10% Physical Damage
- Now: (Haven) +20 Armor / 4% Maximum Life
Cheap Shot Board
- Artificer (replacing Wiles)
- Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity
- Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity
- Deviant (replacing Oppress)
- Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies
- Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life
Deadly Ambush Board
- Ensnarement (replacing Cunning)
- Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity
- Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity
- Cunning (replacing Slayer)
- Previous: +100 Armor / +4% Potion Healing
- Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements
Leyrana’s Instinct Board
- Essential (replacing Feint)
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity
- Now: (Essential) +14% Core Damage / +10 Dexterity
- Punishment (replacing Tolerance)
- Previous: +3% Resistance to All Elements / +10 Dexterity
- Now: (Punishment) +10% Physical Damage / +10 Dexterity
- Targeted (replacing Discerning)
- Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites
- Now: (Targeted) +14% Core Damage / +16% Damage to Elites
-
No Witnesses Board
- Deliverance (replacing Training)
- Previous: 4% Maximum Life / +10 Dexterity
- Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity
- Training (replacing Ruin)
- Previous: +35% Ultimate Damage / +15% Critical Strike Damage
- Now: (Training) 4% Maximum Life / +10% Poison Resistance
Exploit Weakness Board
- Misery (replacing Dosage)
- Previous: +4% Potion Healing / +10 Dexterity
- Now: (Misery) +16% Damage to Elites / +10 Dexterity
- Revitalize (replacing Hunter Killer)
- Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
- Now: (Revitalize) +4% Healing Received / +20 Armor
Cunning Stratagem Board
- Fundamentals (replacing Lawless)
- Previous: +100 Armor / +10 Dexterity
- Now: (Fundamentals) +10% Damage / +10 Dexterity
- Lawless (replacing Fundamentals)
- Previous: +35% Basic Damage / +10% Damage
- Now: (Lawless) +20 Armor / 4% Maximum Life
Sorcerer
Skills
Enhanced Charged Bolts
- Lightning surge now also hits the original target as well as surrounding enemies.
Enhanced Fireball
- Previous: Casting Fireball increases its radius by 50%.
- Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.
Prime Deep Freeze
- Barrier amount now scales with Maximum life instead of Base Life.
Chain Lightning Enchantment
- Cooldown reduced from 4 seconds to 1 second.
Hydra Enchantment
- Duration increased from 5 to 10 seconds.
Arc Lash Enchantment
- Stun duration increased from 0.5 to 1 second.
Incinerate Enchantment
- Cooldown reduced from 14 to 8 seconds.
Passives
Endless Pyre
- Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.
- Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.
Conjuration Mastery
- Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.
Legendary Aspects
Storm Swell Aspect
- Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
- Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.
Aspect of Engulfing Flames
- Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
- Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.
Aspect of Armageddon
- Now drops more Meteorites.
Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.
Unique Items
Tal Rasha’s Iridescent Loop
- Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
- Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 85 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.
Axial Conduit
- +X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.
Gloves of the Illuminator
- Effect reworded, but functionality unchanged.
- Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
- Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Pyromancy Augments
- +X% Chance for Fire Bolt Projectiles to Cast Twice
- +X% Chance for Fireball Projectiles to Cast Twice
- +X% Chance for Meteor to do Double Damage
Pyromancy Augments – Fiery
- +X% Chance for Incinerate to do Double Damage
- +X% Chance for Firewall to do Double Damage
- +X% Chance for Meteorites to do Double Damage
Frozen Augments – Frozen
- +X% Chance for Blizzard to do Double Damage
- +X% Chance for Ice Spike to do Double Damage
- +X% Chance for Deep Freeze to do Double Damage
Frost Augments
- +X% Chance for Frost Bolt Projectiles to Cast Twice
- +X% Chance for Frozen Orb Projectiles to Cast Twice
- +X% Chance for Ice Shards Projectiles to Cast Twice
Conjuration Augments
- Casted Hydras have +X Heads
- +X% Chance for a Second Ice Blades when Cast
- +X% Chance for Familiar to Hit Twice
Shock Augments – Discharge
- +X% Chance for Teleport to Hit Twice
- +X% Chance for Arc Lash to Swipe Twice
- +X% Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments – Surge
- +X% Chance for Spark Projectiles to Cast Twice
- +X% Chance for Chain Lightning to Hit Twice
- +X% Chance for Ball Lightning Projectiles to Cast Twice
Other Tempering Updates:
- Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancer Augments Recipe.
- Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.
- Teleport Damage removed from the Shock Finesse Recipe.
- Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.
- Teleport Nova Size moved from Shock Augments – Discharge recipe to the new Sorcerer. Innovation Utility recipe.
- Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.
- Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.
- Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.
- Fire Damage Over Time removed from the Pyromancy Finesse recipe.
- Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.
Paragon
Starting Board
- Studied (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Studied) +16% Damage to Elites / +10 Intelligence
Searing Heat Board
- Explosive (replacing Ashes)
- Previous: +10% Fire Resistance / +10 Intelligence
- Now: (Explosive) 15% Critical Strike Damage / +10 Intelligence
- Recuperate
- Previous: +4% Potion Healing / +10 Life per Second
- Now: +4% Potion Healing / +25 Life per 5 Seconds
- Ashes (replacing Pyromancy)
- Previous: +10% Fire Damage / +10% Fire Damage Over Time
- Now: (Ashes) +10% Fire Resistance / +25 Life per 5 Seconds
Burning Instinct Board
- Safeguard
- Previous: +6.5% Damage Reduction from Elites / +100 Armor
- Now: +6.5% Damage Reduction from Elites / +20 Armor
- Smoldering Embers (replacing Culler)
- Previous: +35% Ultimate Damage / +2.5% Attack Speed
- Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies / +4% Healing Received
- Explosive (replacing Smoldering Embers)
- Previous: 5% Damage Reduction from Enemies / +10 Intelligence
- Now: (Explosive) +15% Critical Strike Damage / +10 Intelligence
Frigid Fate Board
- Elemental Favor (replacing Chilling)
- Previous: +10% Cold Resistance / +10 Intelligence
- Now: (Elemental Favor) +10% Non-physical Damage / +10 Intelligence
Icefall Board
- Frigid (replacing Cryomancy)
- Previous: +10% Cold Damage / 4% Chill Application
- Now: (Frigid) 6% Damage Reduction from Chilled / 4% Maximum Life
- Cryomancy (replacing Frigid)
- Previous: 6% Damage Reduction from Chilled / +10 Intelligence
- Now: (Cryomancy) +10% Cold Damage / +10 Intelligence
Static Surge Board
- Overwhelming
- Previous: +15% Damage to Stunned Enemies / +16% Damage to Elites
- Now: +10% Lightning Resistance / +20 Armor
- Electro
- Previous: +10% Lightning Resistance / +10 Intelligence
- Now: +10% Vulnerable Damage / +10 Intelligence
Ceaseless Conduit Board
- Shock Resistant (replacing Recuperate)
- Previous: +4% Potion Healing / +10 Life per Second
- Now: (Shock Resistant) +10% Lightning Resistance / 4% Maximum Life
- Shelter (replacing Hunter Killer)
- Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
- Now: (Shelter) 4% Maximum Life / +20 Armor
- Devastate (replacing Electro)
- Previous: +10% Lightning Resistance / +10 Intelligence
- Now: (Devastate) +17% Critical Strike Damage / +10 Intelligence
Elemental Summoner Board
- Keeper of Elements (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence
- Resistant (replacing Keeper of Elements)
- Previous: +10% Non-physical Damage / +3% Resistance to All Elements
- Now: (Resistant) +3% Resistance to All Elements / +20 Armor
Enchantment Master Board
- Tactical (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Tactical) +16% Damage to Elites / +10 Intelligence
- Toughened (replacing Elementalist)
- Previous: +10% Non-physical Damage / 4% Maximum Life
- Now: (Toughened) +20 Armor / 4% Maximum Life
- Blessing (replacing Recuperate)
- Previous: +4% Potion Healing / +10 Life per Second
- Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received
Paragon Updates
- Glyphs can now be upgraded up to level 100.
- At level 46, they become Legendary and gain several additional benefits.
- One additional major affix.
- A radius size increase.
- Upgrading to Legendary requires Gem Fragments.
- Magic Glyphs have been removed.
- Glyph Experience has moved from Nightmare Dungeons to the Pit.
- The Paragon board cap has been reduced to 4, plus the starting board.
- Max Paragon Level is now 300.
Shrine Updates
- The following Shrines now scale off Weapon Damage, like Skills.
- Artillery Shrine
- Blast Wave Shrine
- Conduit Shrine
Boss Ladder
- All Unique items now have a single boss for target farming.
- Removed from Grigoire
- Barbarian
- Ramaladni’s Magnum Opus
- Ancients’ Oath
- Druid
- Necromancer
- Rogue
- Sorcerer
- Gloves of the Illuminator
- Removed from Lord Zir
- Barbarian
- Rage of Harrogath
- Gohr’s Devastating Grips
- Druid
- Mad Wolf’s Glee
- Vasily’s Prayer
- Greatstaff of the Crone
- Necromancer
- Deathless Visage
- Greaves of the Empty Tomb
- Rogue
- Eyes in the Dark
- Grasp of Shadow
- Skyhunter
- Sorcerer
- Iceheart Brais
- Staff of Endless Rage
- Raiment of the Infinite
- All Classes
- Penitent Greaves
- The Butcher’s Cleaver
- Removed from Beast in the Ice
- Barbarian
- 100,000 Steps
- Battle Trance
- Fields of Crimson
- Druid
- Insatiable Fury
- Hunter’s Zenith
- Waxing Gibbous
- Necromancer
- Howl from Below
- Deathspeaker’s Pendant
- Bloodless Scream
- Rogue
- Condemnation
- Word of Hakan
- Sorcerer
- Esu’s Heirloom
- Staff of Lam Esen
- All Classes
- Frostburn
- Mother’s Embrace
- Added
- The Butcher’s Cleaver now drops for Necromancers from Grigoire.
- Moved
- Mjölnic Ring moved from Grigoire to Lord Zir.
- The summoning material requirements have been adjusted and standardized for the following bosses.
- Echo of Varshan
- Previous: 2(WT3)/5(WT4) Malignant Hearts
- New: 4 Malignant Hearts
- Grigoire
- Previous: 2(WT3)/5(WT4) Living Steel
- New: 12 Living Steel
- Beast in the Ice
- Previous: 9 Distilled Fear
- New: 12 Distilled Fear
- Lord Zir
- Previous: 9 Exquisite Blood
- New: 12 Exquisite Blood
User Interface and User Experience
- The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
- The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
- New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as «You need more mana».
- The sound that plays when arriving at a pinned destination has been made more prominent.
- Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
- Up to 3 currencies can be pinned in the player’s inventory, with Obols and Gold being pinned by default.
- The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.
Miscellaneous
- The number of available character slots has been increased from 12 to 1413.
- Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
- The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
- Common items now stop dropping after Level 10.
- The allowance cache that contained items helpful for leveling has been updated.
- No longer has a level restriction.
- Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
- Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
- The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
- Is now crafted at the Blacksmith instead of the Alchemist.
Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.
- Ancestral Items are now guaranteed to have at least one greater affix.
- Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
- All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
- How Smoldering Ashes are acquired has been updated
- We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
- Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
- It does not include Favor awarded for anything outside of playing the game (tier skips).
Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.
Bug Fixes
Gameplay
Barbarian
- Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.
Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.
- Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
- Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.
- Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.
Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.
- Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.
Druid
- Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
- Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
- Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.
- Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
- Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.
- Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.
- Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
- Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.
- Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
- Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
- Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
- Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
- Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
- Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.
Necromancer
- Fixed an issue where Blood Orbs would remain after dying during an Encounter.
- Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
- Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
- Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
- Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
- Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
- Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
- Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
- Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.
Rogue
- Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
- Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.
- Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.
- Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.
- Fixed an issue where the dash from Improved Flurry was less responsive than intended.
- Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
- Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.
Sorcerer
- Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
- Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
- Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
- Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage’s Blizzard.
- Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
- Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
- Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
- Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.
- Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.
- Fixed an issue where the Elementalist aspect didn’t trigger for skills that didn’t cost mana, such as Meteor augmented by Starfall Coronet.
- Fixed an issue where Inferno’s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.
- Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.
General
- Fixed an issue where Mythic Unique Items could not drop for lower-level players.
- Fixed an issue where the damage over time from Andariel’s Visage didn’t trigger if an affected monster was far away from the player.
- Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
- Fixed an issue where Yen’s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
- Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
- Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn’t complete properly if Baelgemoth was killed too quickly.
- Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
- Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
- Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
- The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
- Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
- Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
- Sly Steps
- Prudent Heart
- Assimilation
- Concussive Strikes
Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
- Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
- Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
- Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
- Vyr’s Mastery
- Gohr’s Devastating Grips
- Skullbreaker’s Aspect
- Stormclaw’s Aspect
- Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
- Fixed an issue where Tyrael’s Might could be spammed more quickly than intended when being used with channeled skills.
- Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.
User Interface and User Experience
- Fixed an issue where Item names in the Transmutation tab were inconsistent.
- Fixed an issue where the tooltip for Ground Stomp didn’t display the modifiers for the Enhanced and Tactical upgrades.
- Fixed an issue where the Blast-Trapper’s and Infiltrator’s Aspects weren’t associated with the Trap keyword when searching the Codex of Power.
- Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.
- Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
- Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
- Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
- Fixed an issue where Frostburn’s Lucky Hit to Freeze was not displayed in Character Stats.
- Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
- Fixed an issue where there wasn’t a quest marker over the Medical notes dropped by the witch in Alcarnus.
- Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
- Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
- Fixed an issue where Temerity was not gaining the proper number of shields based on healing.
- Fixed an issue where hero details was not displaying healing received from Willpower.
- Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
- Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
- Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.
Miscellaneous
- Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.
- Various performance, stability, and visual improvements.