El anuncio completo del espiritualista llega con una cantidad enorme de datos y contenido. En este caso os dejamos con la genial recopilación de todas las habilidades, objetos únicos, rasgos legendarios y mecánica de clase que han publicado en D4Builds.gg. Pasaos por su página porque tienen ya el planner completo con las habilidades y objetos del espiritualista.
¡A continuación tenéis todos los datos que conocemos a día de hoy!
Habilidades del Espiritualista
Basic
- Withering Fist: Dart at and jab an enemy, dealing 9% damage and applying 42% Poisoning damage over 6 seconds.. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.
- Enhanced: You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
- Sharp: Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.
- Accelerated: Enemies Poisoned by Withering Fist deal 20% less damage.
- Thrash: Dive at an enemy and slash into it dealing 14% damage.. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 37% damage.
- Enhanced: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.
- Sharp: Thrash’s 3rd attack grants a stack of Ferocity.
- Accelerated: Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.
- Thunderspike: Quickly jab forward with a piercing strike dealing 23% damage.. Your 3rd attack pierces further, dealing 31% damage and reducing your Evade Cooldown by 5 seconds.
- Enhanced: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.
- Sharp: Thunderspike’s 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3 seconds.
- Accelerated: When you Evade, you attack with Thunderspike along the way and make enemies vulnerable for 2 seconds.
- Rock Splitter: Rush at a target and clobber enemies in front of you, dealing 23% damage.. Your 3rd attack strikes enemies around you, dealing 40% damage.
- Enhanced: Rock Splitter increases your Block Chance by 15% for 5 seconds and when you Block you gain 11 Vigor.
- Sharp: Rock Splitter’s 3rd attack Knocks enemies Back and grants Resolve per enemy hit.
- Accelerated: Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.
Core
- Crushing Hand: Smash down next to you, creating 2 shockwaves on either side that overlap and each deal 37% damage.
- Enhanced: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum Life.
- Advantageous: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
- Rampant: Crushing Hand’s radius increases by 5% for every stack of Resolve you have, up to 40%.
- Quill Volley: Hurl 5 feathers that pierce through enemies, each dealing 18% damage.
- Enhanced: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
- Advantageous: Quill Volley hurls out 3 additonal feathers and deals 30% increased damage to each enemy per hit.
- Rampant: Quill Volley’s feathers fly 50% further and converge on your target with 0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
- Rake: Conjure claws that rake through enemies in front of you, dealing 28% damage before exploding for an additional 56% damage.
- Enhanced: Casting Rake grants a stack of Ferocity.
- Advantageous: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
- Rampant: Rake’ Vigor cost is reduced by 2 per stack of Ferocity you have.
- Stinger: Strike a small area, dealing 98% damage to enemies within as well as all surrounding Poisoned enemies.
- Enhanced: Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.
- Advantageous: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.
- Rampant: Stinger deals 5% increased Direct damage to Elites for every Neaby Poisoned enemy.
Focus
- Vortex: Creates a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 51% damage to them.
- Enhanced: Casting Vortex increases the damage of the next Skill cast by 20%.
- Measured: While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds.
- Replenishing: Critical Strikes with Vortex reduces its Cooldown by 1 second.
- Soar: Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 70% damage.
- Enhanced: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds.
- Measured: Soar makes you Unstoppable for 3 seconds.
- Replenishing: Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.
- Ravager: Passive: Minimum Ferocity increased by 4 .. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 84% damage over 6 seconds.
- Enhanced: Ravager’s duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill. to minimum of 0.5 seconds.
- Measured: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%.
- Replenishing: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additonal 4 times.
- Toxic Skin: Passive: Enemies that attack you are Poisoned for 42% damage over 3 seconds.. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 7 seconds.
- Enhanced: While active, Toxic Skin’s Poisoning is increased by 100% over 3 seconds.
- Measured: While Toxic Skin is active, your Poisoning deals an additional 25% of its damage over time as Critical Strikes to Vulnerable enemies.
- Replenishing: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%.
Defensive
- Armored Hide: Passive: Gain 5 Resolve every 5 seconds.. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 4.2 seconds.
- Enhanced: Activating Armored Hide grants you Maximum Resolve and increases your Thorns by X for the duration.
- Adaptable: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.
- Reinforced: While active, Armored Hide increases your Block Reduction by 5% for every Nearby enemy.
- Concussive Stomp: Stomp in front of you, releasing a shockwave that deals 23% damage and Knocks Down enemies for 4.2 seconds.
- Enhanced: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%.
- Adaptable: When enemies recover from Concussive Stomp, you Dodge their next 3 attacks.
- Reinforced: Concussive Stomp gains an additional Charge and does 500% increased damage to Unstoppable enemies and Bosses.
- Counterattack: Passive: Gain 40% Dodge Chance and automatically retaliate against Close enemies for 112% damage when you Dodge their attacks.. Active: Dodge all direct attacks for 2 seconds.
- Enhanced: Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
- Adaptable: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
- Reinforced: Counterattack passively increases your Critical Strike Damage by 10% for every Close enemy.
- Scourge: Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 140% Poisoning damage over 6 seconds.
- Enhanced: Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%.
- Adaptable: Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal 35% of the damage done.
- Reinforced: Casting Scourge grants 100% of your Maximum Vigor over 6 seconds.
Potency
- Payback: Smash enemies in front of you, dealing 140% damage.. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 seconds.
- Enhanced: Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%.
- Poised: Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent.
- Invasive: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.
- Razor Wings: Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing 70% damage each way.
- Enhanced: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.
- Poised: Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier.
- Invasive: Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once.
- Rushing Claw: Slash a short distance through an enemy, striking all enemies along the way twice for a total of 70% damage.
- Enhanced: Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%.
- Poised: When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds.
- Invasive: Using Rushing Claw’s last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity.
- Touch of Death: Strike an enemy and infect them, dealing 5% damage and applying 420% Poisoning damage over 9 seconds.. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 14% damage per hit.. You can have up to 3 swarms active at once.
- Enhanced: Touch of Death’s infection Heals you for 2% of your Maximum Life per second for a total of 18% Maximum Life. You\r\nHeal any remaining when the swarm hatches.
- Poised: Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown.
- Invasive: Touch of Death’s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.
Ultimate
- The Protector: The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
- Harmonious: The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
- Exalted: The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.
- The Seeker: The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.
- Harmonious: The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
- Exalted: The Seeker constantly makes all Nearby enemies Vulnerable while active.
- The Hunter: Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and the rapidily slashing enemies in the area for 200% total damage over 7 strikes.
- Harmonious: The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds.
- Exalted: Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.
- The Devourer: The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
- Harmonious: As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.
- Exalted: While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.
Objetos únicos
Ring of Gorilla Centipede
Unique Ring
- Total Armor
- Thorns
- Damage Reduction from Poisoned Enemies
- Ranks to Patient Guard
- Generates [1 – 7] Vigor each time you deal Thorns damage. Gain Toxic Skin’s Passive Effect.
Scorn of the Earth
Unique Boots
- Damage
- Resource Generation
- Cooldown Reduction
- Attacks Reduce Evade’s Cooldown
- Soar deals [10 – 50%] increased damage and your Evade is now Soar.
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by 50%.
Moving Dodge (PH)
Unique Pants
- Maximum Life
- Life per Second
- Maximum Resistance to All Elements
- Damage while Healthy
- While moving you gain [15 – 30%] Dodge Chance or after standing still for 3 seconds you become Unstoppable.
Sepazontec
Unique Quarterstaff
- All Stats
- Damage while Healthy
- Cooldown Reduction
- Ranks to Follow Through
- Your Basic Skills deal [100 – 200%] increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes.
Mecánica de clase: Espíritus
Espíritu | Bonus principal | Bonus secundario |
Eagle | Casting an Eagle Skill grants 2 Storm Feathers, up to a maximum of 8. When you Evade, all Storm Feathers are fired dealing 100% Lightning damage and making targets Vulnerable for 3 seconds.
All Skills are now also Eagle Skills. | For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 2 seconds after you Critically Strike. |
Jaguar | Every 4th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 100% of the damage of the 4 hits.
All Skills are now also Jaguar Skills. | Maximum Ferocity is increased by 1.
Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss. |
Gorilla | Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds.
All Skills are now also Gorilla Skills. | Maximum Resolve inscreased by 2.
When you have at least 5 stacks of Resolve, you are Unstoppable. |
Centipede | Hititng an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.
All Skills are now also Centipede Skills. | Heal for 1% of your Maximum Life, for every Nearby enemy you’ve Poisoned in the last 3 seconds, up to 5%. |
Rasgos legendarios
Aspect of Avoidance
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Whenever an enemy hits you, your Dodge Chance against that enemy increases by [4 – 7%] . Successfully Dodging resets this bonus.
Aspect of Deflection
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [25 – 30%] of Counterattack’s Base damage on impact.
Aspect of Endurance
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Your Resolve has a [2 – 5%] chance to not be lost when you are hit for each stack of Ferocity you have.
Aspect of Forest Power
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 – 15%] while active.
Aspect of Interdiction
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Gain [1 – 10%] Block Chance per Resolve stack.
Aspect of Invigoration Will
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Losing a stack of Resolve has a 10% chance to Heal you for [5 – 10%] of your Maximum Life.
Aspect of Kinetic Suppression
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Casting a Non-Basic Mobility Skill grants [1 – 6]Resolve and causes your next Concussive Stomp to strike in a circle.
Aspect of Layered Wards
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Your Block Reduction is increased by [25 – 40%] while you have a Barrier.
Aspect of Temporal Incisions
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.5 – 2] seconds.
Aspect of Tenacity
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
You gain Resolve for each [30 – 15] Vigor you gain over 100.
Bruiser’s Aspect
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Gain [5%] increased Armor and [7 – 60]Thorns per [1%] missing Maximum Health.
Raider’s Aspect
Codex • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Heal for [1 – 16%] Maximum Life when you Poison a Healthy enemy.
Aspect of Bristling Vengeance
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Payback now echoes forward and additionally deals [100 – 130%] of your Thorns damage to enemies.
Aspect of Combined Strikes
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Each different Basic Skill you cast increases all of your damage by [10 – 25%] for 10 seconds.
Aspect of Falling Feathers
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.
Aspect of Infestation
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X]Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
Aspect of Pestilence
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Stinger spawns a Pestilence Swarm at its target location which deals [35 – 65%] of Stinger’s Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.
Aspect of Plains Power
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [3 – 6%] per stack while you remain within.
Aspect of Potent Exchange
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [10 – 25%] increased damage.
Aspect of Rallying Reversal
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
You have [25 – 100%] chance to gain 1 Ferocity when you Crowd Control an enemy.
Aspect of Recalling Feathers
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you.
Aspect of Redirecting Force
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Gain increased Critical Strike Damage equal [50 – 190%] of your Block Chance. Blocking doubles this bonus for 10 seconds.
Aspect of Simple Reprisal
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
When you cast the 3rd attack of your Basic Skills you have a [10 – 25%] chance to unleash Payback.
Aspect of Unyielding Hits
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Casting a Gorilla Skill adds [21 – 36%] of your Armor to all attacks for 3 seconds.
Aspect of Wild Claws
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [35 – 45%] Base damage.
Bristleback Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
When you Dodge or Block an attack you trigger [200 – 350%]Thorns attacks against the attacker.
Fell Soothsayer’s Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
When you cast an Incarnate Skill enemies around you become Vulnerable for [2 – 5] seconds.
Insatiable Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Kills extend the duration of your active Touch of Death swarms by 0.5 seconds. When a swarm is replaced early it bursts for [1 – 2%] of the damage it would have done.
Reaper’s Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 – 25%] increased Critical Strike Chance against them.
Rebounding Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Quill Volley’s feathers explode upon reaching their apex for [25 – 39%] of its Base damage then return to where they were cast.
Ruthless Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 – 8.5%] for each 10% of their missing Life.
Starving Ravager’s Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Ravager no longer has a duration and instead drains [25 – 10] Vigor every second. When you do not have enough Vigor then Ravager ends.
Tormentor’s Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Enemies who move while Poisoned by you additionally take [50 – 190%] of your Thorns damage per second.
Unrelenting Aspect
Codex • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 – 40%] of its Base damage per hit.
Aspect of Alacrity
Codex • Spiritborn
Slots: Ring
Your Skills Cooldown[10 – 40%] faster while moving.
Aspect of Empowered Feathers
Codex • Spiritborn
Slots: Ring
Lucky Hit: Eagle Skills have up to a [25 – 30%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
Aspect of Exhilaration
Codex • Spiritborn
Slots: Ring
Lucky Hit: Hitting a Vulnerable enemy has up to a [25 – 32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.
Aspect of Apprehension
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [25 – 40%] increased damage to Feared enemies.
Aspect of Binding Morass
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Dealing indirect damage to an enemy progressively Slows them by [5 – 20%] for 3 seconds, up to 80%.
Aspect of Reactive Armor
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 – 60%] chance to cast a free Concussive Stomp at them.
Aspect of Soil Power
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X]Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
Aspect of Turbulence
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Soar casts Vortex at its landing location and deals [15 – 30%] increased damage.
Duelist’s Aspect
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Maximum Ferocity increased by [1 – 4] .
Menacing Aspect
Codex • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Scourge continuously affects enemies around you for [3 – 6] seconds.
Aspect of Fleet Wings
Codex • Spiritborn
Slots: Boots, Amulet (+50%)
Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 – 30%] increased Movement Speed per active Razor Wing.
Aspect of Haste
Codex • Spiritborn
Slots: Boots, Amulet (+50%)
Every second while moving gain [10 – 25%] Bonus Movement Speed for 2 seconds, up to [30 – 75%] .
Aspect of Momentum
Codex • Spiritborn
Slots: Boots, Amulet (+50%)
After you Evade, your next Core Skill dashes to your target and does [5 – 20%] increased damage.
Aspect of Sky Power
Codex • Spiritborn
Slots: Boots, Amulet (+50%)
Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.